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Deathbringer Saurfang

 
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Xenomorticai



Joined: 06 Nov 2006
Posts: 454

PostPosted: Thu Dec 03, 2009 10:00 am    Post subject: Deathbringer Saurfang Reply with quote

Fourth boss: Deathbringer Saurfang

http://www.youtube.com/watch?v=KpN14rSZt_A&feature=player_embedded
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Sounder



Joined: 30 Nov 2006
Posts: 2659
Location: Boston, MA

PostPosted: Thu Dec 03, 2009 12:01 pm    Post subject: Reply with quote

Frost Traps + Typhoon look pretty critical in the strat used in this video.

Written Saurfang strat from stratfu:
http://www.stratfu.com/strats/deathbringer/deathbringer-saurfang-ptr-v-0.2
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yargh



Joined: 11 Oct 2005
Posts: 806

PostPosted: Tue Dec 15, 2009 10:21 am    Post subject: Reply with quote

Shielding the target of a Blood Boil will slow down the generation of his blood points. In a 25 man having a disc priest shielding these targets would be wise.

I think I was inadvertently doing this in the 10 man version. I have a habit of throwing a shield on someone if they are hit Smile

I am also seeing things about people using 2 healers for this in 10 man and 5 healers in 25 man. The fight seems to be about crowd control and dpsing fast.
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Spey



Joined: 22 Sep 2007
Posts: 657
Location: Chapel Hil NC

PostPosted: Tue Dec 15, 2009 11:56 am    Post subject: Reply with quote

I totally agree that dpsing down the blood is the important mechanic here - that and dodging them. Ranged should probably have a macro to target them. Not sure about cutting down on healers for this at this point since if someone is Championed they need a dedicated healer. If that person is also a healer - well you see where that is going ...

Anything to reduce stacks is smart of course - but actually can't you just out run them fairly easily? Or by running, do you accidently 'drag' them too near others and so more people get hit?

Cheers
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Nordockt



Joined: 01 Jan 2008
Posts: 235
Location: Hayward

PostPosted: Tue Dec 15, 2009 12:14 pm    Post subject: 5 healers might work if... Reply with quote

If a couple of them are duids...their HoT's and group heals should suffice while the person Championed is getting healed, and the extra 1 or 2 would speed things up on the boss a lot, and part of our issue on Wednesday was we'd get him down, but then the battle would take a bit too long, he gets healed, etc.

Also, Xeno indicated last night that they slightly-broke Ice Chains in the 3.3 patch and fixed it in the 3.3a baby-patch and that that should help.

With Axes Sharpened and the blessings of the Earth Mother, we shall be victorious over the terrible fate of Saurfang and free him from the bondage and slavery of the Lich King!!!!
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Sounder



Joined: 30 Nov 2006
Posts: 2659
Location: Boston, MA

PostPosted: Tue Dec 15, 2009 2:24 pm    Post subject: Reply with quote

Sounder wrote:
Frost Traps + Typhoon look pretty critical in the strat used in this video.

Written Saurfang strat from stratfu:
http://www.stratfu.com/strats/deathbringer/deathbringer-saurfang-ptr-v-0.2

To make the above more explicit -- there were at least two frost traps going up between the boss and the raid (but closer to the boss). After the adds had crawled most of the way across the frost, Typhoon was knocking them all back so they had to traverse the same frost again.
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Elena



Joined: 02 Feb 2006
Posts: 1444
Location: Republic of Korea

PostPosted: Tue Dec 15, 2009 6:15 pm    Post subject: Reply with quote

The fight is less about healing and more about CC in my experience. We did the 10 man this week with 2 healers, an undergeared pally and myself as disc. I kept shields on everyone and would penance the person with the Mark.

We had a shaman doing knockback on one add and a DK chaining the other so the dps could kill them long before they got close to anyone.

Good luck on getting him down! I love the lore in this new dungeon. Smile
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Sounder



Joined: 30 Nov 2006
Posts: 2659
Location: Boston, MA

PostPosted: Fri Feb 05, 2010 2:44 pm    Post subject: Reply with quote

Blizz has fixed the bug that caused all Saurfang fights to be Hardmode since Tuesday's patch.

They've also hotfixed Mark of the Fallen Champion to take away the incentive for raids to let the first marked players die. They've removed Blood Power gain from Mark of the Fallen Champion damage, however it looks like the heal Saurfang receives when a Marked player dies has been buffed to 10%.

They also changed the Blood Power gain mechanics so that damage mitigated by absorbs does not contribute toward BP. Um will be pleased!

I imagine these changes will mean we'll want to add one to our healer team for this fight. We'll make up the DPS on the fact that we'll be aiming to keep everyone alive now. Perhaps early on the more mana-efficient of the healers can help DPS or snare the adds.
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